ENDURANCE

GT WORLD CHALLENGE ESPORTS AMERICA

1. COMPETITION

The GT World Challenge Esports America - Endurance Series is an Esports competition, based on the Assetto Corsa Competizione (PC platform) simulation developed by Kunos Simulazioni, dedicated to virtual teams and drivers. The GT World Challenge Esports America - Endurance Series is organised by SRO Motorsports Group in order to create a truly engaging Competition and to promote Esports racing.

The competition is reserved for Teams who have successfully registered via the official website and qualified for the championship during the dedicated single hot lap qualifying competition at Laguna Seca.

The organiser reserves the right to edit the regulations at any time. Any changes to the regulations will be communicated to the drivers through the official GT World Challenge Esports Discord server. 

2. TERRITORY

The GT World Challenge Esports America - Endurance Series will be held online to find the best Teams in America. Please note that all Drivers registered need to meet the eligibility requirements pointed out in Art. 4 to join the GT World Challenge Esports America - Endurance Series races.

3. DURATION

From 3 May (hot lap qualifying registration opens) until 30 October (end of the championship). In consideration of the mechanics of the Competition, Teams who wish to participate shall register through the website by 17:00 EDT of 11 July, date and time of closure of the last qualifier day. After this deadline, registration in the competition will no longer be available.

4. DRIVER / TEAM ELIGIBILITY

A “Driver” is any person who has registered through the official website during the registration time window.
A “Team” is a group of registered drivers who race together and share a car. A Team must have only 3 drivers.

  1. Each team is permitted to designate one additional driver as a Reserve, who is permitted to replace a teammate and compete in only one race;
  2. A Reserve driver must not be an official competitor or a designated Reserve of another Team who takes part in the competition;
  3. The Reserve driver must be communicated at least 3 days before the start of the event by filling the dedicated google form available on Discord;
  4. The Reserve driver can be changed during the course of the championship by filling the dedicated form and notifying the admins.

Drivers and Teams must meet the following requirements in their entirety to be eligible to compete:

  1. Not be officially banned from any Esports competition managed by the organiser and partners;
  2. Agree with Terms and Conditions of this regulation;
  3. Agree with the Sporting Code;
  4. Agree with the Code of Conduct (Art. 8);
  5. Meet the Hardware and Software requirements (Art. 5.1 and 5.2).

Drivers who do not meet these requirements will be deemed ineligible and will be removed from the GT World Challenge Esports America - Endurance Series. The organiser reserves the right to investigate Driver information when eligibility is in question. Drivers should be prepared to provide a copy of personal identification or other applicable documents to verify if all the requirements are met.

5. PARTICIPATION

All Drivers who would like to participate in the hot lap qualifying competition and in the subsequent championship must meet the following requirements:

5.1 SOFTWARE REQUIREMENTS

  1. Own an original copy of Assetto Corsa Competizione by Kunos Simulazioni on Steam (PC version only);
  2. Own the 2020 GT World Challenge Pack of Assetto Corsa Competizione;
  3. Own the Intercontinental GT Pack of of Assetto Corsa Competizione;
  4. Own a Driver profile in-game with real Forename and Surname (Art 5.3);
  5. Own a Discord account with real Forename and Surname.

5.2 HARDWARE REQUIREMENTS

  1. Gaming PC that meets the game minimum requirements;
  2. Internet connection with max ping of 150ms from race servers;
  3. Wheel and Pedals set. No other peripherals are allowed.

Please note that Admins have the means to verify each player's controller settings via the server, any Driver not complying with this rule will be immediately banned from the entire Series. Drivers who have unstable internet connection (fluctuating ping, rubber banding etc) will be monitored and may be asked to leave the server.

5.3 DRIVER / TEAM NAMES

  1. In-game Driver names must be the real ones and must not contain any of the following: nicknames, acronyms, obscene or suggestive language, corporation, company, sponsor, product or any shorthand of the aforementioned GT World Challenge Esports America - Endurance Series derivatives that may cause confusion during gameplay and broadcast;
  2. In-game Team names must not contain any of the following: nicknames, acronyms, obscene or suggestive language, product or any shorthand of the aforementioned GT World Challenge Esports America - Endurance Series derivatives that may cause confusion during gameplay and broadcast;
  3. In case a team is sponsored or affiliated with a real life Brand, Company or Sponsor the organiser reserves the right to contact the team manager nominated on the official website to check the legitimacy of the naming of the team;
  4. Drivers or Teams who attempt to change their in-game names and last names during the event may be disqualified from the competition. In case of legal obligations the organiser reserves the right to allow a team name modification.

5.4 QUALIFYING FOR THE COMPETITION

Teams have the chance to participate in the GT World Challenge Esports America - Endurance Series by joining the hot lap qualifying competition and by paying the Team entry fee. Furthermore teams must meet the following requirements:

  1. Meet Driver/Team eligibility requirements (Art. 4);
  2. All Team Drivers must register on the website and complete their user profile (Real name, Nationality, Steam ID);
  3. The Team Manager must create the Team Profile and register the team to the Hot Lap Qualifying Competition;
  4. Each Team can register a maximum of 2 entries;
  5. Each entry must pay €500 entry fee to enter the single hot lap qualifying competition;
  6. Own a Driver profile in-game with real Forename and Surname;
  7. Join the official Discord Server with real Forename and Surname.

6. FORMAT OVERVIEW

The competition is divided into the following phases:

  1. GT World Challenge Esports America (Endurance Series) - Hot lap qualifying;
  2. GT World Challenge Esports America (Endurance Series) - Championship.

6.1 HOT LAP QUALIFYING COMPETITION

Available to any Team who completed the registration on the official website, paid the Team entry fee and is eligible to participate in the GT World Challenge Esports America - Endurance Series as pointed out in Art. 4:

  1. Teams who wish to participate in the GT World Challenge Esports America - Endurance Series must qualify via the hot lap competition;
  2. Each manufacturer’s (11x total) four fastest drivers from the official hot lap qualifying competition will be invited to compete in the championship. A total of 44 slots are available per race (depending on the number of official manufacturers reserved slots);
  3. 2 manufacturers slots are reserved for official manufacturers teams who have the right to nominate up to 2 official teams to participate in the championship;
  4. The deadline for communicate to the organiser the amount of official manufacturers reserved slots is the 20th of June at 17:00 EDT;
  5. The organiser will post on the official Discord server the amount of free manufacturers slots available on the 21st of June;
  6. Every esports team and official manufacturer team can register up to 2 entries for the championship;
  7. The organiser reserves the right to accept or decline a team registration;
  8. Each team must nominate one designated driver who will take part in the hot lap qualifying session. The other teammates aren’t allowed to join the server;
  9. The designated Driver must be selected as Driver#1 during the registration process;
  10. If the designated driver qualifies with more than one manufacturer, the best position on the leaderboard will be considered valid. In case the Driver’s position on the leaderboard is the same, the Driver can choose to select which car he/she will use in the event by notifying it to the admins;
  11. The 44 selected drivers and teammates need to join a dedicated practice server on Monday in order to let admins check the stability of their internet connection;
  12. The test server will be active from 10:00 EDT until 17:00 EDT;
  13. If a Driver doesn’t join the test server during the above mentioned time slot he/she will be automatically disqualified from the championship;
  14. If a driver exceeds the limit of 150ms of ping he/she will be disqualified from the race;
  15. Cars allowed:
  • Aston Martin AMR V8 Vantage GT3;
  • Audi R8 LMS Evo GT3 2019;
  • Bentley Continental GT3 2018;
  • BMW M6 GT3;
  • Honda NSX Evo GT3;
  • Ferrari 488 GT3 Evo 2020;
  • Lamborghini Huracan GT3 Evo 2019;
  • Lexus RC F GT3;
  • McLaren 720S GT3;
  • Mercedes AMG GT3 Evo 2020;
  • Porsche 991 II GT3 R 2019.
  1. Hot lap qualifying competitions - Tracks, Dates & Times:
  • Laguna Seca - From 5 July (10:00 EDT) until 11 July (17:00 EDT);
  1. Driving Assists:
  • Traction Control: allowed
  • ABS: allowed
  • Stability Control: not allowed
  • Ideal Line: not allowed
  • Automatic Gearbox: not allowed
  • Engine Start: no restrictions
  • Wipers: no restrictions
  • Lights: Automatic only
  • Pit Limiter: no restrictions
  1. Car Setup: no restrictions

6.2 HOT LAP QUALIFYING COMPETITION - ADDITIONAL DETAILS

The hot lap leaderboard will be available on the official website where all Drivers can check their lap times. Please note that the leaderboard updates every 2 or 3 hours.

6.3 HOT LAP QUALIFIERS - IMPORTANT RULES

  1. It is mandatory for each Driver to save the replay of his/her best hot lap. After the end of each hot lap qualifying competition, the organiser may ask qualified Drivers to send the replay of their best lap recorded on the official leaderboard;
  2. It is mandatory for each Driver to save the telemetry laps of his/her best hot lap. After the end of each hot lap qualifying competition the organiser may ask the qualified Drivers to send the telemetry file of their best lap recorded on the official leaderboard;
  3. If a Driver doesn’t own the replay or the telemetry file requested by the organiser, his/her lap time will be invalidated and he/she will be removed from the GT World Challenge Esports America - Endurance Series;
  4. In case of a Driver withdrawal or removal, the organiser may perform a repechage based on the official leaderboard;
  5. The Driver selected from the repechage must provide to the organiser the replay and the telemetry file of his hot lap. If he/she doesn’t own it, the organiser will exclude him/her and proceed to select the following Driver on the official leaderboard;
  6. Drivers must follow the rules of the Sporting Code; if the organiser discovers one or more irregularities in the hot lap sent by the Driver they may discard his/her hot lap time or ban him/her;
  7. If any Driver misbehaves on track or uses the in-game chat improperly he/she will be removed or banned from the GT World Challenge Esports America - Endurance Series. Drivers may report other drivers misbehaviour by sending video proofs to admins;
  8. Any Driver or Team who has been banned for breaching the Sporting Code or the Code of Conduct waives their right to ask for a refund of the entry fee;
  9. Teams who failed to qualify for the championship will have their entry fee refunded by the Admins. In case of a repechage after a refund, the Team must pay again the entry fee.

GT WORLD CHALLENGE ESPORTS AMERICA - CHAMPIONSHIP

6.4 GENERAL RULES

  1. Cars allowed: please refer to Art 6.1.15;
  2. Driving Assists: please refer to Art 6.1.17;
  3. Car Setup: no restrictions;
  4. Participants must always save the telemetry of the qualifying and race sessions and always be ready to send them to the organiser if requested;
  5. On points equality the driver who scored more of the highest finishes receives the advantage. On equality of the number of highest positions, the driver with the higher number of their second highest position and so on;
  6. If all positions show equality, the highest qualifying results are compared;
  7. If all qualifying times are equal, then whoever finishes ahead in the final race of the season will be deemed to be the winner;
  8. Please refer to the Team Racing and Driver swap guide to be aware of how to perform driver swaps;
  9. If the team experiences a disconnect, the team must follow the correct rejoin procedure to get the car back. Failing to follow the procedure correctly will result in a duplicate entry and “Driver Offline” issues;
  10. Any penalties automatically applied by the game for exceeding stint limits, maximum driving time etc will not be removed.

6.5 CAR LIVERIES

  1. Drivers are allowed to use fully custom liveries (Tutorial) or in-game custom ones;
  2. Drivers who are using in-game custom liveries must use the Fanatec windscreen banner and Fanatec sticker on the rear spoiler;
  3. Drivers who are using fully custom liveries must comply with the rules pointed out in the Sponsor and Sticker regulations document;
  4. Car liveries must be submitted in the correct format (zip file including “cars” and “liveries” folder with the correct files inside) to Admins; 
  5. Deadline to submit custom liveries to Admins: Wednesday 14th July at 17:00 EDT.

Liveries submitted in the incorrect format or with errors in the format or textures themselves may be rejected by the Admins without possibility of resubmitting until the next event's deadline. The next deadline will be communicated by the Admins via Discord.

6.6 QUALIFYING FORMAT

  1. Each team must nominate one designated driver who will take part in the qualifying session. The other teammates aren’t allowed to join the server;
  2. The designated driver must be communicated to the admins at least 24 hours prior to the start of the qualifying session.  
  3. The designated driver must be selected as Driver#1 on the official website.

6.7 RACE FORMAT

LAGUNA SECA

  1. Free Practice: 30 minutes
  2. Qualifying: 15 minutes 
  3. Race: 6 Hours 
    • Maximum Stint time: 65 minutes
    • Drivers per Team: 3
    • Tyre set: no restrictions
    • Maximum driving time for each Driver: 195 minutes

BATHURST

  1. Free Practice: 30 minutes
  2. Qualifying: 15 minutes 
  3. Race: 12 Hours 
    • Maximum Stint time: 65 minutes
    • Drivers per Team: 3
    • Tyre set: no restrictions
    • Maximum driving time for each Driver: 325 minutes

MONZA

  1. Free Practice: 30 minutes
  2. Qualifying: 15 minutes 
  3. Race: 3 Hours 
    • Maximum Stint time: 65 minutes
    • Drivers per Team: 2
    • Tyre set: no restrictions
    • Maximum driving time for each Driver: 130 minutes         

6.8 SCORES

Based on the order of arrival at the finish line of every championship race, Teams will be assigned the following points:

  • P1 - 25 points
  • P2 - 18 points
  • P3 - 15 points
  • P4 - 12 points
  • P5 - 10 points
  • P6 - 8 points
  • P7 - 6 points
  • P8 - 4 points
  • P9 - 2 points
  • P10 - 1 point

6.9 BALANCE OF PERFORMANCE

The organiser reserves the right to apply a custom Manufacturer Balance of Performance dedicated to each official round of the GT World Challenge Esports America - Endurance Series.

  1. Custom BoP will be communicated by Admins on the official Discord Server - Official Communications channel at least 1 week before the start of the race.
  2. The organiser reserves the right to change the BoP anytime before the start of the races

7. CALENDAR & TIMES

  • Registration opens: 3 May at 08:00 EDT
  • Registration closes: 11 July at 17:00 EDT
  • Round 1 - Laguna Seca: 17 July 
  • Round 2 - Bathurst: 25 September 
  • Round 3 - Monza: 30 October

Each race schedule will be shared on the official Discord Server by the admins at least one week before the start of the race. 

*(dates and times may be subject to changes)

8. CODE OF CONDUCT

The respect of the Code of Conduct is a fundamental aspect in every Esports competition. Every Driver who doesn’t respect the rules of the Code of Conduct will be considered ineligible to participate in the GT World Challenge Esports America - Endurance Series and, if an evident breach of the following rules of the Code of Conduct will happen during the event, the organiser may remove the guilty Driver.

  1. All Drivers / Teams are expected to conduct themselves in a manner that reflects positively on the Organiser and shall not engage in conduct considered harmful to the business, reputation or relationships of an individual or of their partners; 

All Drivers / Teams agree to avoid the following behaviours online and offline:

  1. Hate speech or discriminatory behaviour: Drivers must not use language that is deemed by the Organiser to be obscene, vulgar, insulting, threatening, abusive, libellous, defamatory or otherwise offensive or objectionable, or promote or incite hatred or discriminatory conduct, at any time, off or on broadcast. Drivers may not use this type of language on any social media or during any public facing events such as streaming; 
  2. Harassment: any kind of harassment is strictly prohibited; 
  3. Discriminatory language: any kind of discriminatory words, phrases or gestures offending the dignity or integrity of a private person, a group of people, a team, a brand, a sponsor, a country through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason, are strictly prohibited; 
  4. Trolling: posting inflammatory, extraneous or off-topic messages in an online community, such as a forum, chat room, blog, or any social media, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion, is strictly prohibited. 
  5. All Drivers/Teams shall not offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with the event; 
  6. Betting or gambling by any Drivers or anyone connected to any participant it’s prohibited. Moreover, no Driver or related person may benefit directly or indirectly from any betting or gambling; 
  7. Drivers/Teams must be respectful of the staff involved in the tournament by the organiser, sponsors, and/or their partners at all times; 

Drivers/Teams posting negative, disruptive and brand damaging content on social media about the organiser, the game, SRO Motorsports Group, Kunos Simulazioni, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the Team disqualified (Team removal) from the Event or permanent ban from SRO Motorsports competitions.

8.1 FRAUDULENT ACTIVITY

In any moment during the Competition, the organiser has the right to exclude or ban permanently the Drivers/Teams in the event of:

  1. Alteration of the results, times and video files relating to the online phases; 
  2. Hardware modification: any modification made to a piece of hardware allowing it to function in a way the manufacturer did not intend; 
  3. Software modification: any modification made to Assetto Corsa Competizione and third parties’ software, allowing them to function in a way the developers did not intend; 
  4. Exploiting game glitches: intentionally using any in-game bug to seek an advantage; 
  5. Impersonation (including playing under another Driver’s Steam account) – to be understood as playing under another Driver’s account or soliciting, inducing, encouraging or directing someone else to play under another Driver’s account; 
  6. Collusion: any agreement among two (2) or more Drivers and/or other persons to affect any competition or race and/or opposing Drivers; 
  7. Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by the organiser.

Drivers must notify the Organiser of any unfair exploits that they become aware of. Any Driver who is deemed, in the sole determination of the organiser, to have cheated or behaved in any way as described above may be penalised and/or disqualified from the GT World Challenge Esports America - Endurance Series.

Any conduct that is considered in violation of this Code of Conduct is punishable at the sole discretion of the Organiser and may result in disqualification from the GT World Challenge Esports America - Endurance Series. The Organiser also has the right to replace the excluded or disqualified Driver/Team or who has abandoned the race by performing a repêchage.

9. OFFICIAL COMMUNICATIONS

All Drivers must be connected to the official Discord server. The official  GT World Challenge Esports Discord server shall be considered as the main channel of communication between the Organiser, Race Direction and Drivers.

It’s mandatory for every Driver to join the official Discord server with his/her real Surname and Forename in order to be aware of official communication, participate in the mandatory Driver Briefing and let admins coordinate all the different racing sessions and communications.

All the official results of the races and penalties will be published on the “Results” channel on Discord.

10. ZOOM

All Drivers participating in an official round (qualifying and race sessions) must be connected to the video streaming conference call in Zoom (from PC or a Mobile device) with the Driver’s face and part of the screen visible when they are racing. 

If a Driver uses a VR headset he/she needs to contact an admin prior to the start of the Free Practice session. Connection details of the conference call will be communicated by the admins prior to the start of the event. A Zoom Tutorial is available here.

Drivers who are not actively driving on the track are permitted to leave the Zoom call but they are required to rejoin it prior to the start of their driving session.

11. CONTACTS

For any additional information please refer to the following contacts:

12. PRIZE POOL

The top 3 Teams of the final championship standings will get access to dedicated trophies and the prize money.

The prize money will be divided between the top 5 Teams in the final standings at the end of the championship. All entry fees will be redistributed as Prize money, with a minimum guarantee of €15,000 divided as follows:

  • P1 - 40% of the prize pool
  • P2 - 30% of the prize pool
  • P3 - 15% of the prize pool
  • P4 - 10% of the prize pool
  • P5 - 5% of the prize pool

SPORTING CODE

1. General Rules & Driver Conduct
  1. Drivers must use their full name in the game in order to participate in the competition. 
  2. To participate in the competition, the maximum allowed ping is 150ms. 
  3. Drivers with higher ping or a spiky connection may be asked to leave the server or may be removed from it by the event administrator or Race Director. 
  4. All Drivers are expected to be ready to run at the designated time for official sessions. 
  5. Drivers are expected to have familiarity with the regulations of the championship, as well as the specific and relevant features and rules of the game platform used. 
  6. Drivers are expected to have read and understood the General Regulations 
  7. Only the race admins will decide whether a session should be delayed or restarted. 
  8. It is not allowed to push the vehicle of another competitor to assist him/her in case he/she has run out of fuel or experienced a mechanical breakdown etc.. 
  9. Bump drafting is also prohibited. Drivers shall provide racing room to each other. 
  10. Unsportsmanlike conduct is subject to penalties. Any Driver attempting to wreck or intentionally ram another competitor may be banned from the session or even from the GT World Challenge Esports America - Endurance Series.
  11. Event administrators, Stewards and the Race Director will oversee the sessions. Administrators can report any misconduct to be reviewed by Stewards and the Race Director, and may lead to penalties or removal from the session and/or formal rebuke or ban.
2. Qualifying/Hot lap Competition
  1. Drivers must achieve their fastest lap without exploiting external factors. It is forbidden to gain an advantage by exploiting other players on the track, such as bump drafting or driving too close to opponents in front.
    Such behaviour will result in a warning or even a penalty for the race session, which may include removal of the best lap time set or the obligation to start at the back of the grid. Slipstreaming may be allowed only if the aforementioned factors are not violated. 
  2. Lap invalidation resulting from leaving the track is entirely handled by the game. 
  3. It is strictly forbidden to stop on-track to teleport back to the garage. Teleporting to the garage may only be allowed from exit routes and other tarmac off-track areas (not grass or gravel), where they cannot disrupt the qualifying of other Drivers. Any transgression will be severely penalized by the Stewards, and repeated offenders may receive a formal rebuke or may be banned from the event. 
  4. Drivers on the outlap must let other Drivers on their fast lap past by moving out of their way. The in-game blue flag system assists Drivers in that. Ignoring the blue flag and holding up another Driver on their fast lap are conducts that may be penalized by the Stewards. 
  5. Exiting the pitlane must be done by exercising caution in order not to disrupt the timed lap of other Drivers. It is strictly prohibited to cross the white line / veer and jump onto the ideal line; any violation may result in severe penalty from the Stewards. 
  6. Approaching a Driver on his/her fast lap and overtaking is forbidden. The Driver behind must make sure that there is ample space in front before starting the timed lap while predicting potential pace differences, so that he/she does not disrupt the qualifying lap of the car in front. Drivers who disturb another Driver on a fast lap from behind may be penalized by the Stewards and repeated offenders may receive a rebuke or ban from the event.
  7. During official qualifying sessions Drivers must always engage the pit limiter in the pit lane. Drivers caught taking an advantage by not engaging the pit limiter in the pit lane will be disqualified from the race or the championship.
3. Race Start
  1. Formation lap and race start procedures are handled by the in-game system. Test sessions will provide opportunities for participants to practise and become familiar with the system. The game may hand out automatic Drive-Through penalties for jumping the start or being out of position during the pre-green flag phase. Automatic penalties may be left in place or cleared at the discretion of the Stewards and the Race Director. 
  2. Tyre and brake warming (accelerating and slowing abruptly or weaving) is prohibited in the pitlane and during the double-file phase of the formation lap. Tyre and brake warming is permitted during the single-file phase of the formation lap. Drivers not adhering to this rule may be penalized by the Stewards during or after the session. 
  3. During the formation lap, opponent cars are ghosted (collisions are disabled). Collisions are re-enabled at the Green Flag, or when any car coupling is disengaged after the Green Flag.
4. Track Limits
  1. Track limits are determined by the game itself, utilizing the in-game warning and penalty system for infractions. More on this can be found in the Assetto Corsa Competizione Drivers’ manual
  2. Pit entry/exit lanes are considered part of the racing surface for the cars on track, unless admins decide otherwise for certain track layouts. Drivers using the pits have to stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over. Riding on the line will be acceptable and any penalty decision will be at the discretion of the stewards. 
  3. Going off of the track with all four wheels due to a mistake is considered part of racing. Repeatedly leaving the track at the same corner(s) may be deemed as gaining an advantage and a penalty may be given either by the in-game penalty system or the Stewards. 
  4. Gaining a position or gaining an advantage against a competitor or gaining track position (gaining time) by leaving the track in any way is against the rules, regardless of any in-game penalty that may be handed out, and the Stewards may apply penalties because of that, unless the Driver gives back the position immediately or slows down to compensate within the same lap.
5. Flag Rules
  1. Yellow flags are enforced and Drivers must respect the “No passing when under yellow” rule. Drivers must be cautious and prepare for slowing down to avoid any incident ahead. Yellow flags are indicated by the game to the player on the game HUD and in-car safety device.
  2. If any Driver ignores yellow flags, it is within the Stewards discretion to apply a penalty. Drivers not respecting yellow flags and causing additional incidents may receive a severe penalty from the Stewards.
  3. Blue flags are advisory, slow/lapped Drivers can stay on their line but must facilitate the lapping car by lifting to make sure they reduce the time lost to the faster car. Blue flag rules may be enforced more strictly in shorter Sprint races, where time loss may be more crucial to the faster cars.
  4. A blue-flagged Driver is not allowed to defend his track position against the lapping car and he/she should stay on his/her line. Intentionally holding up or defending against a lapping car may determine the application of a penalty or even the disqualification of the Driver by the Stewards. Drivers about to be lapped have to behave in a predictable way without sudden changes of direction. Drivers in front must not stay ahead of a lapping car within blue flag (1.5 seconds of) distance with the car behind closing in for more than one full lap. The blue flag distance is determined and indicated by the game on the player’s HUD and in-car safety device. The lapping car may use the flashing lights to indicate intention to pass or indicate the passing move.
  5. Lapped Drivers are allowed to unlap themselves as long as they can pull away after passing the Driver that has a lap advantage. It is at the discretion of the car in front to facilitate the move. The car with lap advantage is not required to allow the lapped car back in front and the car behind has no right to attack the car in front unless the move is facilitated or suggested by the car ahead by using indicators, lifting the accelerator or keeping to one side of the track. Depending on the race format, each driver should be able to gauge the necessity of the unlapping manoeuvre. 
  6. In shorter formats, the lapped car should not interfere with the race of the faster car, while in longer endurance races the car in front might be at a pace disadvantage and should allow the lapped car to retake the lap. Racing intelligence should decide how these situations are to be resolved, incidents resulting from lapping incidents may be punished by the Stewards in light of the situation and depending on whether or not the points above are respected.
  7. Black/Orange (meatball) flags might be shown when a player has excessive damage. Not responding to the warning and staying out on track may result in Disqualification by the game or the Stewards.
  6. On Track Behaviour
  1. The Driver in front has the right to choose any line at any section of the track. The Driver in front loses this right when an overtaking Driver brings their front wheel to line up with the other Driver’s rear wheel. At this point drivers are in a “side-by-side” or “overlap” position, and they both have to give each other at least 1 car’s width of room.
  2. Defending is allowed and accepted as a reaction by the Driver in front. It is not allowed to defend if there is any overlap between cars. Note that following a racing line into a corner is not considered defence (unless cars are deemed side-by-side). 
  3. Both the passing Driver and the Driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass. 
  4. Pass attempts at a turn is what causes most accidents. The preferred racing line through most corners is usually very narrow and sometimes it will be impossible for two cars to share tight corners side-by-side at full speed. For each corner, the right to the preferred racing line is decided at the turn-in point. A Driver attempting to pass at corner entry has to be in a side-by-side position at the turn-in point to have a right to enter the corner side-by-side. If not, this Driver must back off and give way to the driver up front. 
  5. Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Driver gets out of control and causes contact, or time loss to another Driver, the penalties applied may be harsher than normal. 
  6. Brake checking, unnecessary slowing through a corner, punting, bump-passing, cutting-off or chopping, whether there is contact or not, are not permitted and will be subject to penalty. 
  7. Blocking is not allowed and subject to a penalty. 
  8. Weaving to break a draft is considered blocking. 
  9. Out-of-control or spinning Drivers should lock their brakes to make it easier for other Drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or back in order to not create an unpredictable situation for cars passing by. Rolling back to or recklessly re-entering the racing line and causing additional incidents may be subject to severe penalty, whether or not the offending car was the source of the initial incident.
  10. Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner. 
  11. Flashing of lights is permitted to alert the Driver ahead you are about to pass or Driver ahead will give way to help the pass. It cannot be more than 3 repeat flashes.
  12. During official race sessions Drivers must always engage the pit limiter in the pit lane. Drivers caught taking an advantage by not engaging the pit limiter in the pit lane will be automatically penalized by the game and may be disqualified from the race and the championship.
7. Incident Reviews & Penalties
  1. Official Race sessions will be reviewed by race Stewards live in conjunction with the Race Director. 
  2. Reviews will be conducted by a minimum of two Stewards and the Race Director. Warning/penalty decisions will be issued by the Race Director. 
  3. Live Race Director or Steward(s) will have authority to assign in-session penalties. 
  4. Penalty criteria is as follows:
    – Unavoidable contact or action: Racing incident, no penalty.
    – Avoidable contact or action: Warning, TP (Time Penalty), DT (Drive Through Penalty), SG (Stop and Go Penalty – 0 to 30 seconds in length), DQ (Disqualification from results)
    – Unsportsmanlike conduct or any other misdemeanour: Warning, Disqualification or Ban from the event/championship determined by the Administrators and the Race Director.
  5. Receiving 3 warnings in a single round (qualifying and race) will result in a 15 seconds time penalty;
  6. Serving penalties: In-session penalties (DT or SG) must be served during the course of the race with the exception of penalties handed out during the final lap. 
  7. Receiving a DT or SG penalty in the final lap will add an appropriate time penalty to the Driver’s final result, depending on severity of the penalty (30 to 180 seconds).
  8. Time penalties (TP) may be handed out during the race session if deemed necessary by the Stewards in conjunction with the Race Director.  
  9. Race Control will post warnings or other messages via the chat message window during the race
  10. Other penalties given by live stewards and the game itself will be displayed as RCTRL messages at bottom or right-hand side of your screen (DT, SG, TP) once assigned. 
  11. If a Driver makes an avoidable contact and causes another Driver to spin, lose positions or sustain heavy damage, the offending Driver can expect a DT as a minimum. 
  12. Repeat offenses will receive SG penalties with gradual severity. 
  13. Stewards will exercise reasonable judgement at all times and particularly when reviewing light contacts, taps, bumps. 
  14. The Stewards will note and review all incidents that happened during each session. During a race, teams have the right to submit a protest through the official form shared by the admins prior to the start of the qualifying session. Incidents not filed via the Protest system may not be reviewed by the Stewards. 
  15. Incidents where insufficient time or evidence prevents an in-session penalty to be handed out will be dealt with and communicated after the race. Post-session penalties may be post-race time penalties, disqualification from the race results or even ban from the event/championship.  
  16. The final results may be issued only after the Stewards have reviewed all incidents and applied the corresponding penalties. The final results will include any post-race penalty applied by Race Direction.
8. Protest
  1. Participants may be allowed to send protests from event start up to 30 minutes after the race session is concluded in a dedicated section named “protest” on the official Discord;
  2. A dedicated form available after each race will be posted by admins in the protest channel
  3. A message will be posted by an Admin to confirm the closure of the 30-minute window. Protests not sent in this timeframe will not be accepted and examined. Protests sent with the wrong format or incomplete may be discarded by the Stewards without considering their content.
9. Additional Rules on the Server
  1. In-game CHAT window must be enabled for all official test and event sessions in the game’s UI settings. The organiser will not accept any complaints about messages missed when sent using this chat. 
  2. No in-game text chatting by players is permitted during Qualifying and Race sessions. Players not complying to this rule may be warned or penalized during or after the session. Repeated offenses may receive a penalty affecting the participant’s race result or standings in the series or even a ban from the championship. Inflammatory or personal comments in the in-game chat will be handled with extra severity.
  3. During the Drivers Briefing, players are required to return to the garage and stay there for the duration of the Briefing. Players circulating on track while the Drivers Briefing is underway may be disqualified from the event’s Qualifying session or even the Race at the Organizers’ discretion. Repeated offenses may be severely penalized.